#include<iostream.h>
struct com
{
int i,j;
};
void fun(com *p1)//void (com p1)
{
cin>>p1->i>>p1->j;//cin>>p1.i>>p1.j;指针要用箭头指向,不用指针就用点,输出同理
cout<i<<” “<j<<endl;//cout<<p1.i<<p1.j;
}
int main()
{
com k={};
fun(&k); //fun(k);
return 0;
}
#include<iostream.h>
struct com
{
int i,j;
};
void fun(com *p1)//void (com p1)
{
cin>>p1->i>>p1->j;//cin>>p1.i>>p1.j;指针要用箭头指向,不用指针就用点,输出同理
cout<i<<” “<j<<endl;//cout<<p1.i<<p1.j;
}
int main()
{
com k={};
fun(&k); //fun(k);
return 0;
}
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